USS Lancelot Standard Operating Procedure: Keep in mind, these are the minimum standards set forth by the Administration. Each player will be handled on a case by case basis. You can however expect at least this much.

USS Lancelot SOP

Ranks OOC Instruction
Promotions Open Door Policy
Demotions Crew Familiarization
Department Chiefs Browsers
Killing Off Characters Use of Others' Characters
Plot Twists Posting Requirements
Chain of Command Spicing Up Your Posts
Use of NPC's Author vs. Character
Getting Along Posting Format
In-Character Discipline Respect One Another



The following ranks will be used.


Enlisted Ranks Officer Ranks
Enlisted Man* Midshipman*
Enlisted Man First Class Ensign
Crewman Lieutenant Junior Grade
Specialist Lieutenant
Petty Officer Lieutenant Commander
Petty Officer First Class Commander
Chief Petty Officer Captain
Chief Petty Officer First Class Commodore*
Senior Chief Petty Officer Commandant* 
Master Chief Petty Officer Admiral*

* Not an attainable rank, listed only for reference.


Promotions are at the discretion of the Captain. Promotions are considered based not only on posting frequency, but also how relevant a post is to what is happening and whether or not if forwards the story, how well a player initiates and responds to interaction with other players, how well a player's post conforms to, or at least keeps from conflicting with, current plots and sub-plots, and creativity.



Senior officers and department heads are expected to lead by example. excessive lack of participation, failure to answer tags or initiate interaction with other players, working against, or counter to the plot, derailing missions, or other disruptive behavior may result in the demotion of a character, and/or removal from a department head position.

Great care is taken to encourage senior officers and department heads and help them with their duties. Demotions and removals will, I hope, not happen.


We feel that the position as Chief of a department is unique and entails certain responsibilities as well as privileges that would not normally be extended to other members of the department. For realities sake, all Chief officers will hold the rank of Lt. Commander or Commander.

ITEM #5: Killing-off Characters Any post that contains inferences or direct statements involving the destruction of an existing Playing Character, any ship or starbase WILL NOT be tolerated and the post will be dismissed and removed. We are open to any and all suggestions to make the sim more fun for everyone, so if you have an idea, please feel free to run it by us.

ITEM #6: Plot Twists Character development is always welcome. Plot twists and drama changes are also welcome where available and if believable and not running against the currently running plot. Dramatic plot twists and/or changes to the direction indicated in the summary must be run by the GM or AGM.

ITEM #7: Chain of Command The Chain of Command will be observed and adhered to. For a complete description of the chain of command, please see the Simming Guide/Tips section. As a member of the crew you may be assigned to a Chief departmental position. In your capacity as a Chief you will be in charge of everyone under you. While everyone in your department is required to show you the proper respect as the Chief, you in turn are required to show the proper respect to those who might outrank you, even though you are their supervisor.

Additionally, as the Chief of a department, you will be responsible for the actions of those placed under you. Your supervisor is generally the First Oficer.

ITEM #8: Use of NPC's Player Characters are to be acknowledged when available. If you are in need of a Doctor, and there is a PC Doctor, do not go to an NPC Doctor to avoid the PC Doctor so that you can avoid interaction or make things go your way. This violates the two biggest reasons for the sim, which are Character Interaction and multiple inputs into how things turn out.

Nobody "owns" any NPC. Any player may use any NPC, but that NPC must be used consistent with the establish character of the NPC.

ITEM #10: Getting Along Be careful not to take anything personally, whether In Character or OOC. If you feel that someone is getting personal with you or if a problem develops with another author, you may contact the player, but please copy the  Captain and First officer. Quite often it is the result of a misunderstanding along the way somewhere. Many people forget that the written word omits facial expressions, tone of voice and perhaps their real intent.

ITEM #11: In-Character Discipline The next statement concerns in-character play only. Don't be afraid, if from time to time, your character receives an In-Character verbal reprimand. When you have a character make a mistake, we as characters will certainly address it. (This may include In-Character disciplinary action.) Please don't make the mistake of believing we are mad at you unless we specifically address it that way in an OOC.

ITEM #12: OOC Instruction Please take all OOC instruction in the spirit that it is intended: As a constructive teaching tool to help you be the best possible simmer you can be.

ITEM #13: Open Door Policy The Captain's and First Officer's doors are always open to you. Please feel free to contact us via E-Mail, ICQ or AIM, MSN, or YM with whatever concerns, questions, comments or suggestions you may have.

ITEM #14: Crew Familiarization We suggest that you read through all of the Crew Bios on the web site in order to familiarize yourself with the other characters that you will be interacting with.

ITEM #15: Browsers It isn't required, but it is strongly recommended that you have Internet Explorer 6.x or above in order to access the USS Lancelot web site. You will find that within each section of the web site there is an abundance of information that will be invaluable. It will also give you access to each of the character's bios.

ITEM #16: Use of Others' Characters Within your posts you can use the actions and words of other Player Characters to help you with your story. If you want to use the other person's character, then E-Mail a copy of the draft of your post to get the other person's input. Another acceptable method is to end your post and wait for the other character's response.

You may not speak or act for any other Player Character without the express permission of the owner. If you leave a "tag" for another character, you may not continue posting as though the addressed character answered you in a certain way. If a simple order is given, you may assume that it will be carried out, otherwise, you need to wait until the question is answered by the character.

You must be careful not to put your character in two places at once. You cannot carry on a conversation on the bridge and in engineering at the same time.

ITEM #17: Posting Requirements You MUST post at least once a week. This is especially important if you are deeply involved in the plot or with many interactions going on. You are, of course, welcome to post more frequently if you like.

If you are going to be absent for an extended period of time, notify the Captain. This will help keep things flowing smoothly. If you are gone and nobody knows it, then people will ask you questions or give you orders and the plot will bog down waiting for your response.

ITEM #18: Spicing-up Your Posts There are several things that you can do to make your posts easier and more enjoyable for others to read. If your post is not legible, then people will either not read it or they may misunderstand what you are trying to say or do. Separate your paragraphs, Don't run unorganized or disconnected ideas together. Write enough about an event to make it comprehensible.

Use a spell checker. (We realize that for some, English is a second language and they might have to look up every other word. We understand that and can work with it. In order to make it easier for everyone, spell things phonetically if possible when you aren't sure and cannot check a dictionary.) Use a thesaurus to add variety to your post and more accurately get your meaning across.

Don't rush your post. It is possible to write 2, three or even five pages without affecting the plot a whole lot. Tell us what you are thinking, feeling, hearing, seeing or doing. Help us to get to know your character. If you have something brief to say and would have to wait for one or more other characters to respond, but want a longer post, you can still beef it up with plenty of descriptors.

ITEM #19: Author vs. Character As the author of your posts, you know everything that is going on within the ship and on landing parties. Remember, though, that there are a lot of things that your character won't know, like things that are said and done outside of your character's presence. Avoid giving your character knowledge of things that s/he wouldn't reasonably know or using exceptional means for getting that knowledge to your character. Other players can, will, and probably should take exception to this, and I can assure you that the Captain definitely will and will eventually mention it to you. Instead, role play the situation and ask questions that your character in his/her position would reasonably ask, then wait for the answer. It may not be what you, or your character, expects to hear.

ITEM #20: Posting Format Simming will be done in third person, past tense, narrative style format. That means that your posts should look like your are writing a book. There will not be any complicated symbols you will have to remember for talking, acting, speaking over communicators and such.

ITEM #21: Respect One Another Everything boils down to respect. Respect for other players and respect for the game. This isn't a mystery story, where you're the only one who knows what's going and spring surprises on everyone all the time. Cooperation is of paramount necessity. One person, in a single post, can ball up the whole game so that nobody knows what is going on. I have seen this happen and I have watched an entire sim mission be scrapped because of it. Role play it, enjoy it, have fun with it, but keep the story going in only one direction at a time rather than pulling it apart. If the idea you want to introduce doesn't work with the mission your are on, save it for another time, there will be other missions. It isn't necessary to throw all of your ideas into the same pot. If your ultimate concern is with the welfare of the group, then you can't go far wrong.